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Gambling addiction in mobile games11/21/2023 ![]() ![]() Participants who aged 18–25 years and had been playing gacha games over the past 12 months were recruited. Materials and methods: Cross-sectional data was collected in the first and fifth waves of COVID-19 pandemic in Hong Kong online. Objective: The objective of this study is to explore the association of problem gambling with demographics, psychological distress, and gaming behavior in young adult gacha gamers in Hong Kong. 5The Chinese University of Hong Kong, Hong Kong, Hong Kong SAR, China.4Lingnan University, Hong Kong, Hong Kong SAR, China.3Hong Kong Metropolitan University, Hong Kong, Hong Kong SAR, China. ![]()
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